Checking if player is armed
#6

pawn Код:
#include <a_samp>

new bool:SirenCreated;
new obj1;
new obj2;

public OnFilterScriptInit() //Or OnGameModeInit()
{
    SirenCreated = false;
    SetTimer("SirenCheck", 1000, true);
    return 1;
}

forward SirenCheck();
public SirenCheck()
{
    for(new i = 0; i < MAX_PLAYERS; i++) //foreach is recommended
    {
        if(IsPlayerConnected(i))
        {
            if(IsPlayerInRangeOfPoint(i, 0.3, 1207.0170, -1333.9816, 13.3984))
            {
                for(new w = 0; w < 13; w++)
                {
                    new checkdata[2];
                    GetPlayerWeaponData(i, w, checkdata[0], checkdata[1]);
                    if(checkdata[0] != 0) //Player can still be unarmed and activate the sirens...
                    {
                        if(SirenCreated == false)
                        {
                            obj1 = CreateObject(18646, 1207.5631, -1334.1051, 13.5816, 0.0, 0.0, 0.0);
                            obj2 = CreateObject(18646, 1206.5031, -1334.1051, 13.5816, 0.0, 0.0, 0.0);
                            SirenCreated = true;
                        }
                    }
                }
            }
            else
            {
                if(SirenCreated == true)
                {
                    DestroyObject(obj1);
                    DestroyObject(obj2);
                    SirenCreated = false;
                }
            }
        }
    }
    return 1;
}
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Messages In This Thread
Checking if player is armed - by Sam5513 - 24.08.2012, 19:56
Re: Checking if player is armed - by Memoryz - 24.08.2012, 20:03
Re: Checking if player is armed - by Roko_foko - 24.08.2012, 20:05
Re: Checking if player is armed - by Sam5513 - 24.08.2012, 20:30
Re: Checking if player is armed - by Sam5513 - 24.08.2012, 20:52
Re: Checking if player is armed - by clarencecuzz - 24.08.2012, 21:29
Re: Checking if player is armed - by Sam5513 - 24.08.2012, 21:51
Re: Checking if player is armed - by Sam5513 - 25.08.2012, 08:24
Re: Checking if player is armed - by Roko_foko - 25.08.2012, 10:44
Re: Checking if player is armed - by Sam5513 - 25.08.2012, 10:48

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