Despawning object.
#6

Quote:
Originally Posted by HuSs3n
Посмотреть сообщение
pawn Код:
new a,b;
public OnPlayerUpdate(playerid)
{
    if(IsPlayerInRangeOfPoint(playerid, 1.0, 1207.0170, -1333.9816, 13.3984))
    {
       if(!IsValidObject(a)) a=CreateObject(18646, 1207.5631, -1334.1051, 13.5816);
       if(!IsValidObject(b)) b=CreateObject(18646, 1206.5031, -1334.1051, 13.5816);
    }
    else
    {
      if(IsValidObject(a)) DestroyObject(a);
      if(IsValidObject(b)) DestroyObject(b);
    }
    return 1;
}
this is just a fix for your code
if ANY player IS NOT near that point ,it will destroy the object for all.
Doesnt work. Still is spawned when leaving the area.
Reply


Messages In This Thread
Checking if player is armed. - by Sam5513 - 24.08.2012, 16:42
Re: Despawning object. - by RedJohn - 24.08.2012, 17:10
Re: Despawning object. - by Sam5513 - 24.08.2012, 17:23
Re: Despawning object. - by HuSs3n - 24.08.2012, 17:28
Re: Despawning object. - by Shetch - 24.08.2012, 17:31
Re: Despawning object. - by Sam5513 - 24.08.2012, 17:40
Re: Despawning object. - by Sam5513 - 24.08.2012, 17:42
Re: Despawning object. - by Sam5513 - 24.08.2012, 19:17

Forum Jump:


Users browsing this thread: 1 Guest(s)