Ramp Problem
#10

Check:

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(IsPlayerInAnyVehicle(playerid))
    {
        if(newkeys == KEY_ACTION)
        {
            if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if(RampActivated[playerid] == 1)
                {
                    if(Ramp[playerid] != -1)
                    {
                         DestroyObject(Ramp[playerid]);
                         KillTimer(RampTimer[playerid]);
                    }
                    new Float:X, Float:Y, Float:Z, Float:Ang;
                    GetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z);
                    GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang);
                    GetXYInFrontOfPlayer(playerid, X, Y, 5.0);
                    Ramp[playerid] = CreateObject(1503, X, Y, Z, 0.0, 0.0, Ang); //Replace ObjID with the ramp object ID
                    RampTimer[playerid] = SetTimerEx("RemoveRamp", 5000, false, "i", playerid);
                }
            }
        }
    }
    return 1;
}

stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
    new Float:a;
    GetPlayerPos(playerid, x, y, a);
    GetPlayerFacingAngle(playerid, a);
    if (GetPlayerVehicleID(playerid))
    {
        GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    }
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
}
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Messages In This Thread
Ramp Problem[+rep] - by ZBits - 24.08.2012, 08:21
Re: Ramp Problem - by ZBits - 24.08.2012, 08:47
Re: Ramp Problem - by AqEeNo - 24.08.2012, 09:07
Re: Ramp Problem - by ZBits - 24.08.2012, 09:17
Re: Ramp Problem - by AqEeNo - 24.08.2012, 09:25
Re: Ramp Problem - by ZBits - 24.08.2012, 09:32
Re: Ramp Problem - by ZBits - 24.08.2012, 10:12
Re: Ramp Problem - by Ranama - 24.08.2012, 10:19
Re: Ramp Problem - by JaKe Elite - 24.08.2012, 10:42
Re: Ramp Problem - by Riddick94 - 24.08.2012, 11:00

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