22.08.2012, 14:51
O correto й onplayerstatechange
for(new i; i < sizeof GroveCars; ++i) {
if(GetPlayerVehicleID(playerid) == GroveArs[i]) {
//
for(new i; i < sizeof GroveCars; ++i) {
if(GetPlayerVehicleID(playerid) == GroveArs[i]) {
//