Pawn Compiler Library Crash
#3

you epic fail in some stuffs.

here it is the correct one

pawn Код:
new dead[MAX_PLAYERS], respawntimer; //top of script

public OnPlayerConnect(playerid)

dead[playerid] = 0;

public OnPlayerSpawn(playerid)
{
    if(dead[playerid] == 1)
    {
        SetPlayerPos(playerid, -221.059051,1408.984008,27.773437); //hospital pos
        SetPlayerInterior(playerid,18);
        ApplyAnimation(playerid,"MEDIC","CPR",1.1,1,0,0,1,30000,1);//animation
        respawntimer = SetTimerEx("respawned",60000,false, "i", playerid);//1 minute in the hospital
    }
    else
    {
        SetPlayerPos(playerid, 2034.1534,-1402.6010,17.2946); //your spawn locations
        return 1;
    }
    return 1;
}

    public OnPlayerDeath(playerid, killerid, reason)
    {
    SetPlayerPos(playerid,-221.059051,1408.984008,27.773437);///sets the player who dies to this position
    return 1;//ensure return 1; is in line like how i have it
    }


forward respawned(playerid); //anywhere
public respawned(playerid) //anywhere
{
    SetPlayerPos(playerid, 2034.1534,-1402.6010,17.2946); //your spawn location
    SendClientMessage(playerid,-1,"Recovered!");
    dead[playerid] = 0;
    KillTimer(respawntimer);
    return 1;
}
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Messages In This Thread
Pawn Compiler Library Crash - by Ben_Hatfield - 21.08.2012, 22:52
Re: Pawn Compiler Library Crash - by Ben_Hatfield - 22.08.2012, 01:29
Re: Pawn Compiler Library Crash - by Kirollos - 22.08.2012, 02:10
Re: Pawn Compiler Library Crash - by Ben_Hatfield - 22.08.2012, 03:37
Re: Pawn Compiler Library Crash - by Calgon - 22.08.2012, 05:27
Re: Pawn Compiler Library Crash - by clarencecuzz - 22.08.2012, 06:55
Re: Pawn Compiler Library Crash - by Ben_Hatfield - 22.08.2012, 08:34
Re: Pawn Compiler Library Crash - by RayDcosta - 12.10.2013, 11:51
Re: Pawn Compiler Library Crash - by Astralis - 12.10.2013, 11:54
Re: Pawn Compiler Library Crash - by Zex Tan - 12.10.2013, 11:56

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