if command successed
#1

i have a cmd that if succeeded it sends a client message else another message
pawn Код:
COMMAND:sync(playerid, params[])
{
    if(!IsPlayerInAnyVehicle(playerid)) {
        new Float:x,Float:y,Float:z,intid,worldid;
        new weaponsQ[MAX_PLAYERS][13][2];
        GetPlayerPos(playerid,x,y,z);
        intid = GetPlayerInterior(playerid);
        worldid = GetPlayerVirtualWorld(playerid);
        ClearAnimations(playerid);
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
        for (new i = 0; i < 13; i++) {
            GetPlayerWeaponData(playerid,i,weaponsQ[playerid][i][0],weaponsQ[playerid][i][1]);
        }
        SpawnPlayer(playerid);
        SetPlayerPos(playerid,x,y,z);
        SetPlayerInterior(playerid,intid);
        SetPlayerVirtualWorld(playerid,worldid);
        for (new i = 0; i < 13; i++) {
            GivePlayerWeapon(playerid,weaponsQ[playerid][i][0],weaponsQ[playerid][i][1]);
        }
        TogglePlayerControllable(playerid,1);
        if(success) {
            SendClientMessage(playerid,COLOR_GREEN,"success");
        }
        else {
            SendClientMessage(playerid,COLOR_GREEN,"fail");
        }
    }
    else {
        new Float:x2,Float:y2,Float:z2,intid2,worldid2,vehicleid2;
        new weaponsQ2[MAX_PLAYERS][13][2];
        vehicleid2 = GetPlayerVehicleID(playerid);
        GetVehiclePos(vehicleid2,x,y,z);
        intid2 = GetPlayerInterior(playerid);
        worldid2 = GetPlayerVirtualWorld(playerid);
        ClearAnimations(playerid);
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
        for (new i = 0; i < 13; i++) {
            GetPlayerWeaponData(playerid,i,weaponsQ2[playerid][i][0],weaponsQ[playerid][i][1]);
        }
        SetVehicleToRespawn(vehicleid2);
        SetVehiclePos(vehicleid2,x2,y2,z2);
        LinkVehicleToInterior(vehicleid2,intid2);
        SetVehicleVirtualWorld(vehicleid2,worldid2);
        for (new i = 0; i < 13; i++) {
            GivePlayerWeapon(playerid,weaponsQ2[playerid][i][0],weaponsQ[playerid][i][1]);
        }
        TogglePlayerControllable(playerid,1);
        if(success) {
            SendClientMessage(playerid,COLOR_GREEN,"success");
        }
        else {
            SendClientMessage(playerid,COLOR_GREEN,"fail");
        }
    }
}
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Messages In This Thread
if command successed - by Opah - 21.08.2012, 08:03
Re: if command successed - by Ranama - 21.08.2012, 08:09
Re: if command successed - by Opah - 21.08.2012, 08:15
Re: if command successed - by Ranama - 21.08.2012, 08:25
Re: if command successed - by Opah - 21.08.2012, 08:35
Re: if command successed - by Ranama - 21.08.2012, 08:50

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