Activate Super Jump
#10

Quote:
Originally Posted by [xB]Lordz
Посмотреть сообщение
Super Jump deativate command.
pawn Код:
CMD:sjoff(playerid,params[])
{
      super_jump[playerid]=0;
      SendClientMessage(playerid,0xFF0000,"Super Jump Deactivated");
      return 1;
}
Thanks for your reply and you guys!


To make it clear. I will type /firedup the command will only activate for the one who use the command. If /firedoff then deactivate like a normal jump.

pawn Код:
dcmd_firedup(playerid,params[])
{
    #pragma unused params
    if(AccInfo[playerid][Level] >= 1 || AccInfo[playerid][pVip] >= 1)
    {
        SetPlayerAttachedObject( playerid, 0, 18693, 5, 0.053428, -1.382621, -1.953219, 325.843124, 1.167475, 0.000000, -22.718177, 1.000000, 1.458621 );
        SetPlayerAttachedObject( playerid, 1, 18693, 6, -0.377174, 0.12345, 1.616164, 173.564910, 14.640313, 0.000000, 1.000000, 1.000000, 1.000000 );
        return 1;
    }
    else return ErrorMessages(playerid, 1);
}
Reply


Messages In This Thread
Activate Super Jump - by kbalor - 20.08.2012, 17:36
Re: Activate Super Jump - by detter - 20.08.2012, 17:40
Re: Activate Super Jump - by kbalor - 20.08.2012, 17:55
Re: Activate Super Jump - by detter - 20.08.2012, 18:08
Re: Activate Super Jump - by [MWR]Blood - 20.08.2012, 18:09
Re: Activate Super Jump - by kbalor - 20.08.2012, 18:10
Re: Activate Super Jump - by [MWR]Blood - 20.08.2012, 18:12
Re: Activate Super Jump - by detter - 20.08.2012, 18:12
Re: Activate Super Jump - by Lordzy - 20.08.2012, 18:17
Re: Activate Super Jump - by kbalor - 20.08.2012, 18:26

Forum Jump:


Users browsing this thread: 1 Guest(s)