#3

You can make the teleport using SetPlayerPos. (obviously herp-derp)
Create a new variable which will get the player's completion of the race.
new RaceStatuss[MAX_PLAYERS];
Once the player teleports there, show him the race CP with SetPlayerRaceCheckpoint and set the RaceStatuss[playerid] to 1.

Under OnPlayerEnterRaceCheckpoint(playerid) check if the RaceStatuss[playerid] is equal to 1. If it is, show him the next CP.
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Messages In This Thread
Tips - by [rG]Cold - 18.08.2012, 10:18
Re: Tips - by [rG]Cold - 19.08.2012, 22:34
Re: Tips - by Shetch - 20.08.2012, 00:20
Re: Tips - by [rG]Cold - 20.08.2012, 03:50
Re: Tips - by RanSEE - 20.08.2012, 03:59
Re: Tips - by [ABK]Antonio - 20.08.2012, 04:21
Re: Tips - by [rG]Cold - 20.08.2012, 09:52

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