[Tutorial] Usage and explanation of miscellaneous functions - Part 1
#4

What I've noticed in-game is that some pickups (health, armor) actually DO have their own effect. Or at least with some pickup types. I know this because I was messing around with a function I wrote, OnPlayerArmorChange. When the pickup gets picked up, the player's amor changes to 100.0. On the next tick it changes to 99.9, which is what I've set with SetPlayerArmour in OnPlayerPickUpPickup.
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Messages In This Thread
Usage and explanation of miscellaneous functions - Part 1 - by Gangs_Rocks - 19.08.2012, 10:05
Re: Usage and explanation of miscellaneous functions - Part 1 - by Jarnu - 19.08.2012, 10:07
Re: Usage and explanation of miscellaneous functions - Part 1 - by R4VER - 19.08.2012, 10:17
Re: Usage and explanation of miscellaneous functions - Part 1 - by Vince - 19.08.2012, 11:17
Re: Usage and explanation of miscellaneous functions - Part 1 - by Gangs_Rocks - 19.08.2012, 11:28
Re: Usage and explanation of miscellaneous functions - Part 1 - by sgtjones12 - 24.08.2012, 21:06

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