19.08.2012, 09:25
I don't need code... Read my all post + Need answer with OnPlayerDisconnect.
RICARDO:
I saw one thing in your one script:
why you use return 0; ?
RICARDO:
I saw one thing in your one script:
Code:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:hp;
GetPlayerHealth(playerid, hp);
if(hp <= 80 && animLocked[playerid] == 0)
{
for(new i = 0; i < MAX_VEHICLES; i++)
SetVehicleParamsForPlayer(i, playerid, 0, 1);
animLocked[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 0, 1, 1, 1, 0, 1);
return 1;
}
return 0;
}

