18.08.2012, 03:56
i use this for the saving
its a TDM server skin does not save
pawn Код:
#define FILTERSCRIPT
#include <a_samp>
#include <Dini>
#include <Dutils>
#include <Dudb>
#define savefolder "/save/%s.ini"
#pragma unused ret_memcpy
new Killz[MAX_PLAYERS];
new Deathz[MAX_PLAYERS];
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[128];
new file[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), savefolder,pname);
if(!dini_Exists(file)) {
dini_Create(file);
dini_IntSet(file, "Score", 0);
dini_IntSet(file, "Kills", Killz[playerid]);
dini_IntSet(file, "Deaths", Deathz[playerid]);
SetPlayerScore(playerid, dini_Int(file, "Score"));
}
else {
SetPlayerScore(playerid, dini_Int(file, "Score"));
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new pname[128];
new file[128];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), savefolder,pname);
if(!dini_Exists(file)) {
}
else {
dini_IntSet(file, "Score", GetPlayerScore(playerid));
dini_IntSet(file, "Kills", Killz[playerid]);
dini_IntSet(file, "Deaths", Deathz[playerid]);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
Killz[killerid] ++;
Deathz[playerid] ++;
return 1;
}