/ago command bug in virtualworld/interior
#1

When I use this /ago [playerid] It works and it teleports me right to the player (he's in derby that time), but I don't see anything except the player that I have teleported. No object... just a weird plain grey color...

Info: M

pawn Код:
dcmd_ago(playerid,params[])
{
    if(AccInfo[playerid][Level] >= 2 || IsPlayerAdmin(playerid))
    {
        if(!strlen(params)) return
        SendClientMessage(playerid, 0xFFFFFFFF, "{FFFF00}Usage: /ago [PlayerID]") &&
        SendClientMessage(playerid, 0xFFFFFFFF, "{FF9900}Function: Will Go to specified player");
        new player1;
        new string[128];
        if(!IsNumeric(params))
        player1 = ReturnPlayerID(params);
        else player1 = strval(params);
        if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID && player1 != playerid)
         {
            SendCommandToAdmins(playerid,"Ago");
            new Float:x, Float:y, Float:z;  GetPlayerPos(player1,x,y,z);
            SetPlayerInterior(playerid,GetPlayerInterior(player1));
            SetPlayerVirtualWorld(playerid,GetPlayerVirtualWorld(player1));
            if(GetPlayerState(playerid) == 2)
            {
            SetVehiclePos(GetPlayerVehicleID(playerid),x+3,y,z);
            LinkVehicleToInterior(GetPlayerVehicleID(playerid),GetPlayerInterior(player1));
            SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),GetPlayerVirtualWorld(player1));
            }
            else SetPlayerPos(playerid,x+2,y,z);
            format(string,sizeof(string),"You have Teleported to %s ", pName(player1));
            return SendClientMessage(playerid,BlueMsg,string);
        }
        else return ErrorMessages(playerid, 4);
    }
    else return ErrorMessages(playerid, 1);
}
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