17.08.2012, 18:04
This is the timer, a player spectates his killer for 6 seconds after the player dies:
And timer:
You can edit so it meets your standards.
pawn Код:
//
if(killerid != INVALID_PLAYER_ID)
{
TogglePlayerSpectating(playerid, 1);
if(IsPlayerInAnyVehicle(killerid))
{
new vehicleid = GetPlayerVehicleID(killerid);
PlayerSpectateVehicle(playerid, vehicleid);
}
else
{
PlayerSpectatePlayer(playerid, killerid);
}
SetTimerEx("DeathCameraStop", 1000*6, false, "i", playerid);
}
pawn Код:
forward DeathCameraStop(playerid);
public DeathCameraStop(playerid)
{
TogglePlayerSpectating(playerid, 0);
return 1;
}