/cc - CarColour
#1

Right now, I'm busy eliminating the use of filterscripts from my current GM. I'm working on making a /cc [0-255] [0-255] command, to replace the filterscript I have for it. Here's what I've got so far:
pawn Код:
CMD:cc(playerid, params[])
{
    new
        colour1,
        colour2
    ;
    if(sscanf(params, "ii", colour1, colour2)) SendClientMessage(playerid, COLOR_CHARTREUSE, "(SERVER) {33CCFF}USAGE: {FFFFFF}/cc [0-255] [0-255]");
    if(!isnull(params))
    {
        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) ChangeVehicleColor(GetPlayerVehicleID(playerid), colour1, colour2);
        else SendClientMessage(playerid, COLOR_CHARTREUSE, "(SERVER) {FF0000}ERROR: {FFFFFF}You must be the driver of the vehicle in order to use this command.");
    }
    return 1;
}
I want this command to do the following (to make it better than the entire filterscript I had for it):
  • To send a message that shows what colour the player selected (e.g. You've selected color [id]) and if it's using the 2nd colour as well, then it would say "You've selected color [id] and [id]".
  • I want it to make both colour1 and colour2 the same if colour1 is the only colour used (in other words, if someone typed /cc 3, then it would make the car solid red [now it makes the car solid red but with black stripes]).
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Messages In This Thread
/cc - CarColour - by PCheriyan007 - 17.08.2012, 02:41
Re: /cc - CarColour - by Dare Devil..... - 17.08.2012, 04:52
Re: /cc - CarColour - by PCheriyan007 - 17.08.2012, 16:10
Re: /cc - CarColour - by Youarex - 17.08.2012, 16:36
Re: /cc - CarColour - by PCheriyan007 - 17.08.2012, 17:17
Re: /cc - CarColour - by Youarex - 17.08.2012, 19:01
Re: /cc - CarColour - by Dan. - 17.08.2012, 19:04
Re: /cc - CarColour - by mrsamp - 17.08.2012, 19:54
Re: /cc - CarColour - by PCheriyan007 - 17.08.2012, 19:56
Re: /cc - CarColour - by PCheriyan007 - 17.08.2012, 20:06

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