Siren Help
#2

Those are not errors, and you can make the script work without fixing them, but heres the fix.

pawn Код:
if(strcmp("/siren", cmdtext, true, 10) == 0)
    {
        if(IsACop(playerid))
        {
            new type;
            new VID = GetPlayerVehicleID(playerid);
            new x_siren[256];
            new Siren[MAX_VEHICLES];
            new SirenObject[MAX_VEHICLES];
            x_siren = strtok(cmdtext, idx);
            type = strval(x_siren);
            if(!strlen(x_siren))
            {
                SendClientMessage(playerid, COLOR_WHITE, "USAGE: /siren [type]");
                SendClientMessage(playerid, COLOR_GRAD2, "Type: 1 = Inside, 2 = Roof, 3 = Off.");
                return 1;
            }
            if(type < 1 || type > 3)
            {
                SendClientMessage(playerid, COLOR_WHITE, "Invalid license type! /siren [type]");
                SendClientMessage(playerid, COLOR_GRAD2, "Type: 1 = Roof, 2 = Inside, 3 = Off.");
                return 1;
            }
            if(type == 1)
            {
                if(Siren[VID] == 1)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "This vehicle already has a siren!");
                    return 1;
                }
                Siren[VID] = 1;
                GetPlayerName(playerid, sendername, sizeof(sendername));
                SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                AttachObjectToVehicle(SirenObject[VID], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0);
                format(string, sizeof(string), "* %s puts the siren on the dashboard.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 1;
            }
            if(type == 2)
            {
                if(Siren[VID] == 1)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "This vehicle already has a siren!");
                    return 1;
                }
                Siren[VID] = 1;
                GetPlayerName(playerid, sendername, sizeof(sendername));
                SirenObject[VID] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
                AttachObjectToVehicle(SirenObject[VID], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0);
                format(string, sizeof(string), "* %s puts the siren on the roof.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 1;
             }
             if(type == 3)
             {
                if(Siren[VID] == 0)
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "This vehicle doesn't have a siren on it!");
                    return 1;
                }
                Siren[VID] = 0;
                GetPlayerName(playerid, sendername, sizeof(sendername));
                DestroyObject(SirenObject[VID]);
                format(string, sizeof(string), "* %s takes down the siren.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                return 1;
            }
         }
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Messages In This Thread
Siren Help - by Melon - 16.08.2012, 00:09
Re : Siren Help - by Naruto_Emilio - 16.08.2012, 00:52
Re: Re : Siren Help - by Melon - 16.08.2012, 01:19
Re : Siren Help - by Naruto_Emilio - 16.08.2012, 01:32
Re: Siren Help - by ThePhenix - 16.08.2012, 01:40
Re: Siren Help - by Melon - 16.08.2012, 01:51
Re: Siren Help - by ThePhenix - 16.08.2012, 01:53
Re: Re : Siren Help - by Melon - 16.08.2012, 01:54
Re : Siren Help - by Naruto_Emilio - 16.08.2012, 02:02
Re: Re : Siren Help - by Melon - 16.08.2012, 02:06

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