Would you be interested in a persistent, roleplay-oriented war server?
#7

RP no, but the persistent part is intriguing.

Look at Planetside's model for MMOFPS style play. People fight over territory, and captured territory will STAY captured until someone takes it back. This could be minutes, hours, or days. Players on the capturing side get more benefits depending on which type of territory they capture, how much they capture, how long they hold it for, etc.

I've noticed that you need to give people an incentive to fight. Role-playing is not a good incentive. Rewarding the triumphant team w/ benefits is a better incentive.

Just some food for thought...
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