Quote:
Originally Posted by HellSphinX
It's because of this line:
pawn Code:
House[playerid][hRooms] == '%d', inputtext);
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I figured this much :P
Quote:
Originally Posted by HellSphinX
I dunno what you are trying to do, but I think you meant to do it like this:
pawn Code:
House[playerid][hRooms] = rooms; // Aren't you storing the number of rooms?
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And Yea, I am trying to store the number of input rooms that doesn't exceed MAXROOMS or bellow 1 room.