Medic Class
#2

Is this what you wanted? Or did you want to make it so if you did /heal [playerid][amount], it would give them the amount, but it would count up the amount until the amount hits 30, in which case you couldn't use the command anymore.

pawn Код:
new Class[MAX_PLAYERS];
new AlreadyHealed[MAX_PLAYERS];

Class[playerid] == 2; //Lets say 2 is the medic class
AlreadyHealed[playerid] == 0;  //Place this where you become the class, and when you die.

CMD:heal(playerid, params[])
{
    if(Class[playerid] == 2)
    {
        new targetid;
        if(sscanf(params, "u", targetid) return SendClientMessage(playerid, -1, "Usage: /heal [playerid] (heals 30 hp)");
        if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, -1, "That player is not connected!");
        if(AlreadyHealed[playerid] == 0)
        {
            new Float:health;
            GetPlayerHealth(targetid, health);
            if(health <= 70) SetPlayerHealth(targetid, health + 30.0);
            else SetPlayerHealth(targetid, 100); //This wouldn't be efficient if you have a godmode command or something, though
            AlreadyHealed[playerid] == 1;
        }
        else return SendClientMessage(playerid, -1, "You already healed someone!");
    }
    else return SendClientMessage(playerid, -1, "You are not a medic!");
    return 1;
}
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Messages In This Thread
Medic Class - by iOmar - 14.08.2012, 01:20
Re: Medic Class - by Kindred - 14.08.2012, 01:27
Re: Medic Class - by Cxnnor - 14.08.2012, 01:35
Re: Medic Class - by iOmar - 14.08.2012, 01:49
Re: Medic Class - by Kindred - 14.08.2012, 01:57

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