OnPlayerEnterCheckpoint does not fire inside of Interiors?
#1

Okay so I have some pretty insane (probably inefficient code) that sets up dynami-- lets get to the point.

Basically your in an interior, and this does nothing to the console:

Код:
public OnPlayerEnterCheckpoint(playerid)
{
	printf("InCheckpoint - ExitCheckpoint: %d - StreamedLocation: %d - Created: %d - ExitSet: %d",StreamedLocation[playerid],ExitCheckpoint[playerid],Checkpoints[StreamedLocation[playerid]][Created],Checkpoints[StreamedLocation[playerid]][ExitSet]);
    ...
}
No errors or anything. The code works as intended. Just doesn't get called while a player is in a checkpoint inside of an interior. OnPlayerLeaveCheckpoint does though, which is why im asking if anyone has seen/experienced this..
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