/me /ooc
#10

use this.
/ooc & /me

pawn Код:
#include a_samp
#include zcmd

#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E

CMD:me(playerid, params[])
{
    new string[256];
    new pname[MAX_PLAYER_NAME];
    if(isnull(params)) return SendClientMessage(playerid, -1, "Usage: /me [action]");
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "{FFFF00}%s{FFFFFF}: %s", pname, params);
    ProxDetector(15.0, playerid, string, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1);
    return 1;
}

CMD:ooc(playerid, params[])
{
    new string[256];
    new pname[MAX_PLAYER_NAME];
    if(isnull(params)) return SendClientMessage(playerid, -1, "Usage: /b [text]");
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "{99FFFF}%s{FFFFFF}: %s ", pname, params);
    ProxDetector(7.0, playerid, string,COLOR_FADE2,COLOR_FADE2,COLOR_FADE2,COLOR_FADE2,COLOR_FADE2);
    return 1;
}


forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i)))
            {
                GetPlayerPos(i, posx, posy, posz);
                tempposx = (oldposx -posx);
                tempposy = (oldposy -posy);
                tempposz = (oldposz -posz);
                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) // If the player is within 16 meters
                {
                    SendClientMessage(i, col1, string);
                }
                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) // within 8 meters
                {
                    SendClientMessage(i, col2, string);
                }
                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) //4 meters
                {
                    SendClientMessage(i, col3, string);
                }
                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) //2 meters
                {
                    SendClientMessage(i, col4, string);
                }
                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) //1 meter
                {
                    SendClientMessage(i, col5, string);
                }
            }
            else
            {
                SendClientMessage(i, col1, string);
            }
        }
    }
    return 1;
}
Reply


Messages In This Thread
/me /ooc - by Jermi - 12.08.2012, 03:27
Re: /me /ooc - by Forge - 12.08.2012, 03:38
Re: /me /ooc - by Jermi - 12.08.2012, 03:44
Re: /me /ooc - by Jermi - 12.08.2012, 03:46
Re: /me /ooc - by Jermi - 12.08.2012, 03:51
Re: /me /ooc - by Forge - 12.08.2012, 04:01
Re: /me /ooc - by Jermi - 12.08.2012, 04:02
Re: /me /ooc - by Jermi - 12.08.2012, 04:08
Re: /me /ooc - by Forge - 12.08.2012, 04:35
Re: /me /ooc - by Devilxz97 - 12.08.2012, 05:19

Forum Jump:


Users browsing this thread: 1 Guest(s)