Quote:
Originally Posted by Ranama
The first thing I can think of is using pickups and onplayerpickuppickup, like
pawn Код:
#define MAX_DROP_MONEY 100 // define the ammount of dropped moneys you want. dropmoney[MAX_DROP_MONEY] //you could do a money value here to and store the value of the money in it and give the pickingupplayer the money.
OnPLayerPickUpPickup(pickupid){
for(new i = 0; i < MAX_DROP_MONEY; i++){ if(pickupid == dropmoney[i]){ //givemoney command here dropmoney[i] = 0; } } stock DropMoney(playerid){ for(new i = 0; i<MAX_DROP_MONEY; i++){ if(dropmoney[i] == 0){ dropmoney[i] = CreatePickup([bag model], 4(or5), x,y,z,vw);//Use a moneybag item here if you want it to look as a moneybag and type 4,5 to make it dissapear id none picks it up } } }
here is more info about the pickup function:
https://sampwiki.blast.hk/wiki/CreatePickup
here is more information about the models(hope you find the money bag here)
https://sampwiki.blast.hk/wiki/Game_Object_ID_List
here is more info about the pickup type(i suggest you to use 4 or 5){
https://sampwiki.blast.hk/wiki/PickupTypes
Hope It helped
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I need one ready, i can not script new one