Timer doesnt get killed
#5

Variables arent used anywhere else but in this timer. Its only used in OnPlayerDisconnect, just to reset it back to 10. Though that wouldnt make any difference since im not disconnecting while the countdown is going on

Edit:
Ive just made a command to kill the timer, it actually kills the timer. (stops the countdown, etc)
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Messages In This Thread
Timer doesnt get killed - by Wesley221 - 09.08.2012, 17:32
Re: Timer doesnt get killed - by PawnFox - 09.08.2012, 17:38
Re: Timer doesnt get killed - by Wesley221 - 09.08.2012, 17:40
Re: Timer doesnt get killed - by AndreT - 09.08.2012, 17:41
Re: Timer doesnt get killed - by Wesley221 - 09.08.2012, 17:46
Re: Timer doesnt get killed - by Wesley221 - 11.08.2012, 10:29
Re: Timer doesnt get killed - by leonardo1434 - 11.08.2012, 10:36
Re: Timer doesnt get killed - by Wesley221 - 11.08.2012, 10:38
Re: Timer doesnt get killed - by [MM]RoXoR[FS] - 11.08.2012, 10:49
Re: Timer doesnt get killed - by leonardo1434 - 11.08.2012, 10:50

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