these define make Pawn Compiler stop roking
#8

pawn Код:
dcmd_startrace(playerid, cmdtext[])
{
#pragma unused cmdtext
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_WHITE, "SERVER: Unknown command.");
if(AutomaticRace == true) return SendClientMessage(playerid, COLOR_PINK2, "Not possible.Automatic race is enabled!");
if(BuildRace != 0) return SendClientMessage(playerid, COLOR_PINK2, "There's someone building a race!");
if(RaceBusy == 0x01 || RaceStarted == 1) return SendClientMessage(playerid, COLOR_PINK2, "A race currently going on. Wait till the race ends");
if(isnull(params))return SendClientMessage(playerid, COLOR_SININE, "USAGE: /startrace [racename]");
LoadRace(playerid, params);
return 1;
}
Reply


Messages In This Thread
these define make Pawn Compiler stop roking - by ZBits - 08.08.2012, 12:25
Re: these define make Pawn Compiler stop roking - by Vince - 08.08.2012, 12:40
Re: these define make Pawn Compiler stop roking - by ZBits - 08.08.2012, 12:46
Re: these define make Pawn Compiler stop roking - by ZBits - 08.08.2012, 13:04
Re : these define make Pawn Compiler stop roking - by ricardo178 - 08.08.2012, 13:21
Re: these define make Pawn Compiler stop roking - by ZBits - 08.08.2012, 13:27
Re : these define make Pawn Compiler stop roking - by ricardo178 - 08.08.2012, 14:00
Re: these define make Pawn Compiler stop roking - by ZBits - 08.08.2012, 14:01
Re: these define make Pawn Compiler stop roking - by SuperViper - 08.08.2012, 14:59

Forum Jump:


Users browsing this thread: 1 Guest(s)