08.08.2012, 13:31
Here you have:
Best regards!
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
GivePlayerMoney(playerid,-100); //Rests 100$ even if he dies because of a explosion. If you want change that tell me.
if(IsPlayerConnected(killerid)) { GivePlayerMoney(killerid,100); }
return 1;
}