/engine not functioning properly
#4

Okay so I did this:

pawn Код:
if(strcmp(cmd, "/engine", true) == 0)
    {
        if(Logged[playerid] == 1)
        {
            if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                if(vehicleid == 509 || vehicleid == 481 || vehicleid == 510)
                {
                    SendClientMessage(playerid, COLOR_WHITE2, "You cannot do this on a Bicycle!");
                    return 1;
                }
                new carid = GetPlayerVehicleID(playerid);
                if(Engine[carid] != 1 && PriveCar[playerid] == 0)
                {
                    Engine[playerid] = 1;
                    new engine,lights,alarm,doors,bonnet,boot,objective;
                    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
                    SetVehicleParamsEx(vehicleid,1,lights,alarm,doors,bonnet,boot,objective);
                    speedmetertimer[playerid] = SetTimerEx("SpeedMeter", 150, true, "i", playerid);
                    speedmeteron[playerid] = 1;
                    format(string, sizeof(string), "~w~Engine ~g~started");
                    DisplayTextForPlayer(playerid,string, 3000, 2, 2);
                    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    format(string, sizeof(string), "%s takes out a key, sliding it in to the ignition, starting the engine of a %s.", sendername, CarName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
                    ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                    return 1;
                }
                else if(Engine[carid] == 1 && PriveCar[playerid] == 0)
                {
                    TogglePlayerControllable(playerid, 0);
                    Engine[carid] = 0;
                    new engine,lights,alarm,doors,bonnet,boot,objective;
                    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
                    SetVehicleParamsEx(vehicleid,0,lights,alarm,doors,bonnet,boot,objective);
                    TogglePlayerControllable(playerid, 0);
                    KillTimer(speedmetertimer[playerid]);
                    speedmeteron[playerid] = 0;
                    HideSpeedMeter(playerid);
                    format(string, sizeof(string), "~w~Engine ~r~stopped");
                    DisplayTextForPlayer(playerid,string, 3000, 2, 2);
                    PlayerPlaySound(playerid, 1056, 0.0, 0.0, 0.0);
                    GetPlayerName(playerid, sendername, sizeof(sendername));
                    format(string, sizeof(string), "%s slides out the key, stopping the engine of the %s.", sendername, CarName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
                    ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
                    return 1;
                }
            }
        }
    }
I compiled and got these warnings:
Код:
C:\Documents and Settings\Administrator\Desktop\New Folder\gamemodes\Limitless.pwn(5098) : warning 219: local variable "lights" shadows a variable at a preceding level
C:\Documents and Settings\Administrator\Desktop\New Folder\gamemodes\Limitless.pwn(5098) : warning 219: local variable "doors" shadows a variable at a preceding level
C:\Documents and Settings\Administrator\Desktop\New Folder\gamemodes\Limitless.pwn(5116) : warning 219: local variable "lights" shadows a variable at a preceding level
C:\Documents and Settings\Administrator\Desktop\New Folder\gamemodes\Limitless.pwn(5116) : warning 219: local variable "doors" shadows a variable at a preceding level
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Messages In This Thread
/engine not functioning properly - by EAsT-OAK_510 - 08.08.2012, 06:24
Re: /engine not functioning properly - by Jstylezzz - 08.08.2012, 06:30
Re: /engine not functioning properly - by EAsT-OAK_510 - 08.08.2012, 06:34
Re: /engine not functioning properly - by EAsT-OAK_510 - 08.08.2012, 07:22
Re: /engine not functioning properly - by Jstylezzz - 08.08.2012, 09:41
Re: /engine not functioning properly - by [MM]RoXoR[FS] - 08.08.2012, 09:41
Re: /engine not functioning properly - by EAsT-OAK_510 - 08.08.2012, 10:26

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