OnPlayerDeathMessage Query
#2

Get yourself some more debug:
pawn Код:
case 50: {
    print("Kill cause 50 called");

    if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
    {
        new vid = GetVehicleModel(GetPlayerVehicleID(killerid));
        printf("Killer is a driver of car model %d", vid);
        switch (vid)
        {
            case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563: {
                print("Killer got to tha choppa");
                reasonMsg = "Helicopter Blades";
            }
            default: {
                print("Killer is in a car, boat or some other non-choppa stuff");
                reasonMsg = "Vehicle Collision";
            }
        }
    }
    else
    {
        print("Killer is not a driver");
        reasonMsg = "Vehicle Collision";
    }
}
Reply


Messages In This Thread
OnPlayerDeathMessage Query - by borg747 - 07.08.2012, 08:48
Re: OnPlayerDeathMessage Query - by Misiur - 07.08.2012, 10:04
Re: OnPlayerDeathMessage Query - by borg747 - 07.08.2012, 13:31
Re: OnPlayerDeathMessage Query - by Misiur - 07.08.2012, 17:01
Re: OnPlayerDeathMessage Query - by borg747 - 07.08.2012, 17:27
Re: OnPlayerDeathMessage Query - by borg747 - 08.08.2012, 17:27

Forum Jump:


Users browsing this thread: 1 Guest(s)