When A player spawns He's "Stuck" in that position
#5

Quote:
Originally Posted by XStormiest
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a singe function that make this posible is TogglePlayerControllable(playerid,false/true);
pawn Код:
public OnPlayerSpawn(playerid)
{
    GivePlayerWeapon(playerid,26,500);
    GivePlayerWeapon(playerid,29,500);
    GivePlayerWeapon(playerid,24,500);
    GivePlayerWeapon(playerid,34,500);
    GivePlayerWeapon(playerid,30,500);
    TogglePlayerControllable(playerid,false);
   SetTimer("Move",6*1000,0);
}

forward Move();
public Move()
{
       for(new i; i == MAX_PLAYERS;++i)
          {
                   TogglePlayerControllable(i,true);
           }
}
this will block it for 6 seconds so if he can't move he wil can again 6 seconds because TogglePlayerControllable will set to true ( can move and more)
No it's not that problem, it's like a loop that always set a players pos/respawn the player
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