04.08.2012, 12:56
What do you mean? Also, an upgrade to OnPlayerTakeDamage would be great or a new callback. Instead of calling it when player takes damage, i suggest to call it when player SHOULD take damage, i.e a player uses a godmode hack that freezes his HP, if i'd shoot him, the callback would still call even if he did not take the damage..
EDIT: Only possibility of making something specific atm, is only making a command that would call OnPlayerGiveDamage function.
EDIT: Only possibility of making something specific atm, is only making a command that would call OnPlayerGiveDamage function.