[FilterScript] Debug para Criaзгo de GM
#8

Ficou bom, mas achei estes erros aqui. :P

pawn Код:
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                            FilterScript de Debug para Criaзгo de GameModes

-> ****** - sscanf
-> Zeex - zcmd
-> [iPs]Victor - FilterScript

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#endif


CMD:arma(playerid, params[])
{
    if(sscanf(params, "ddd", iID, iVar1))
        return SendClientMessage(playerid, -1, "{FF0000}Use: /arma [arma] [balas]");

    GivePlayerWeapon(playerid, iID, iVar1);
    GetWeaponName(iID, wname, sizeof wname);
   
    SendClientMessageEx(playerid, -1, "{CCCCCC}Vocк pegou a arma %s com %d balas!", wname, iVar1);
    return 1;
}

// -- ------

CMD:skin(playerid, params[])
{
    if(sscanf(params, "dd", iID))
        return SendClientMessage(playerid, -1, "{FF0000}Use: /skin [skin]");

    SetPlayerSkin(playerid, iID);
   
    SendClientMessageEx(playerid, -1, "{CCCCCC}Vocк pegou a skin %d!", iID);
    return 1;
}
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Messages In This Thread
Debug para Criaзгo de GM - by Victor' - 04.08.2012, 03:23
Re: Debug para Criaзгo de GM - by Kuddy - 04.08.2012, 03:53
Re: Debug para Criaзгo de GM - by Jason` - 04.08.2012, 04:09
Re: Debug para Criaзгo de GM - by jpeg - 04.08.2012, 04:10
Re: Debug para Criaзгo de GM - by Ricop522 - 04.08.2012, 04:13
Re: Debug para Criaзгo de GM - by Sampizito - 04.08.2012, 04:15
Re: Debug para Criaзгo de GM - by jpeg - 04.08.2012, 04:16
Re: Debug para Criaзгo de GM - by leonardo1434 - 04.08.2012, 04:53
Re: Debug para Criaзгo de GM - by .FuneraL. - 04.08.2012, 04:59
Re: Debug para Criaзгo de GM - by paulor - 04.08.2012, 10:43

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