help with /V comment
#6

I think this will work:

pawn Код:
// PlayerConnect:
SetPVarInt(playerid, "vehicle", -1);

// Disconnect:
SetPVarInt(playerid, "vehicle", -1);
if(GetPVarInt(playerid, "vehicle") != -1) DestroyVehicle(GetPVarInt(playerid, "vehicle"));

// CommandText:
        if(strcmp(cmd, "/spawn", true, 10) == 0)
        {
                if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "ERROR: You already have a Vehicle");

                new String[200];
                new tmp[256];

                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp)) return SendClientMessage(playerid, l_red, "You didn't give a vehicle name");

                new vehicle = GetVehicleModelIDFromName(tmp);

                if(vehicle < 400 || vehicle > 611) return SendClientMessage(playerid, l_red, "That vehicle name was not found");

                if(GetPVarInt(playerid, "vehicle") != -1) DestroyVehicle(GetPVarInt(playerid, "vehicle"));

                new Float:x, Float:y, Float:z, Float:a;
                GetPlayerPos(playerid, x, y, z);
                GetPlayerFacingAngle(playerid, a);
                SetPVarInt(playerid, "vehicle", CreateVehicle(vehicle, x, y, z, a+90, -1, -1, -1));
                PutPlayerInVehicle(playerid, GetPVarInt(playerid, "vehicle"), 0);
                LinkVehicleToInterior(GetPVarInt(playerid, "vehicle"), GetPlayerInterior(playerid));
                format(String, sizeof(String), "You have spawned a %s", aVehicleNames[vehicle - 400]);
                SendClientMessage(playerid, l_green, String);
                return 1;
        }
Reply


Messages In This Thread
help with /V comment - by I3ullet - 03.08.2012, 18:21
Re: help with /V comment - by kbalor - 03.08.2012, 18:27
Re: help with /V comment - by I3ullet - 03.08.2012, 18:30
Re: help with /V comment - by kbalor - 03.08.2012, 18:35
Re: help with /V comment - by I3ullet - 03.08.2012, 21:20
Re: help with /V comment - by CAR - 03.08.2012, 21:50

Forum Jump:


Users browsing this thread: 1 Guest(s)