"enter" with key "C"
#1

Ok 'ombres....i got a really big problem...

Код:
if (PRESSED( KEY_CROUCH ))
    {
	new string[128];
	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
	{
	    if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]))
	    {
	        if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "You can't enter the bank as it is being robbed at the moment.");
	            return 1;
	        }
	        if(DoorInfo[idx][dCInt])
	        {
	            GameTextForPlayer(playerid, "~w~Loading Objects", 1000, 3);
				TogglePlayerControllable(playerid, 0);
	            SetTimerEx("EnterExitTimer", 1000, false, "i", playerid);
	            PlayerInfo[playerid][pSpawnFreeze] = 1;
	        }
	        PlayerInfo[playerid][pSpawnFreeze] = 0;
	        SetPlayerInterior(playerid, DoorInfo[idx][dIInt]);
	        SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]);
	        SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]);
	        SetCameraBehindPlayer(playerid);
	        SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]);
	        return 1;
	    }
	}
	for(new idx=1; idx<MAX_BIZ; idx++)
	{
		if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
		{
		    if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed.");
		    if(BizInfo[idx][bType] == 1) // 24/7 Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469);
		        SetPlayerFacingAngle(playerid, 357.5915);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 6);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 2) // Clothes Shop Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078);
		        SetPlayerFacingAngle(playerid, 356.3849);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 3);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes & /buytoys )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 3) // Ammunation Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229);
		        SetPlayerFacingAngle(playerid, 358.9898);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 4);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 4) // Club Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797);
		        SetPlayerFacingAngle(playerid, 0.2432);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 17);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 5) // Advertisement Agency
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 834.1631,7.4883,1004.1797);
		        SetPlayerFacingAngle(playerid, 86.7239);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 3);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 6) // Fast Food
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922);
		        SetPlayerFacingAngle(playerid, 0.4216);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 5);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		}
	}
	for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses
	{
		if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]))
	    {
		    if(!HouseInfo[idx][hStatus] && PlayerInfo[playerid][pHouse] != idx && PlayerInfo[playerid][pVHouse] != idx) return SendClientMessage(playerid, COLOR_GREY, "This house is locked.");
	        format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid));
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerVirtualWorld(playerid, idx+500);
			if(HouseInfo[idx][hLevel] == 1)
			{
				SetPlayerPos(playerid, 243.9951,304.9418,999.1484);
		        SetPlayerFacingAngle(playerid, 267.0980);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 1);
			}
			else if(HouseInfo[idx][hLevel] == 2)
			{
				SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328);
		        SetPlayerFacingAngle(playerid, 267.3974);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 10);
			}
			else if(HouseInfo[idx][hLevel] == 3)
			{
				SetPlayerPos(playerid, 2308.8254,-1212.8070,1049.0234);
		        SetPlayerFacingAngle(playerid, 359.8550);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 6);
			}
			else if(HouseInfo[idx][hLevel] == 4)
			{
				SetPlayerPos(playerid, 260.7436,1237.5563,1084.2578);
		        SetPlayerFacingAngle(playerid, 1.6415);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 9);
			}
			else if(HouseInfo[idx][hLevel] == 5)
			{
				SetPlayerPos(playerid, -42.5742,1405.6521,1084.4297);
		        SetPlayerFacingAngle(playerid, 359.1347);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 8);
			}
			else if(HouseInfo[idx][hLevel] == 6)
			{
				SetPlayerPos(playerid, 2468.6787,-1698.2617,1013.5078);
		        SetPlayerFacingAngle(playerid, 89.1791);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 2);
			}
			else if(HouseInfo[idx][hLevel] == 7)
			{
				SetPlayerPos(playerid, 2365.2183,-1135.4014,1050.8750);
		        SetPlayerFacingAngle(playerid, 359.8550);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 8);
			}
			else if(HouseInfo[idx][hLevel] == 8)
			{
				SetPlayerPos(playerid, 2270.1270,-1210.4855,1047.5625);
		        SetPlayerFacingAngle(playerid, 89.4224);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 10);
			}
			else if(HouseInfo[idx][hLevel] == 9)
			{
				SetPlayerPos(playerid, 2324.4424,-1149.2057,1050.7101);
		        SetPlayerFacingAngle(playerid, 0.7248);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 12);
			}
			else if(HouseInfo[idx][hLevel] == 10)
			{
				SetPlayerPos(playerid, 83.0863,1322.3020,1083.8662);
		        SetPlayerFacingAngle(playerid, 359.5183);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 9);
			}
	        return 1;
		}
	}
	return 1;
}
    else if(newkeys & KEY_CROUCH)
{
	new done, string[128];
	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
	{
	    if(!done && IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]) && GetPlayerVirtualWorld(playerid) == DoorInfo[idx][dIVW] && GetPlayerInterior(playerid) == DoorInfo[idx][dIInt])
	    {
	        if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473)
	        {
	       	    new Rob = BankRobber[playerid]-1;
			    DisablePlayerCheckpoint(playerid);
				BankRobbersCount --;
				format(BankRobbers[Rob], MAX_PLAYER_NAME, "");
				DeliverMoney[playerid] = 0;
				//
				foreach(Player, i)
				{
				    if(BankRobber[i] || PlayerInfo[i][pFac] == 1)
				    {
						if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1);
						else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2);
						else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3);
						else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4);
						else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5);
					}
				}
				format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid));
				SendRobberyMessage(COLOR_LIGHTRED, string);
				SendCopMessage(COLOR_LIGHTRED, string);
				BankRobber[playerid] = 0;
				if(BankRobbersCount == 0)
				{
					TextDrawHideForAll(Textdraw0);
					TextDrawHideForAll(Textdraw1);
					TextDrawHideForAll(Textdraw2);
					TextDrawHideForAll(Textdraw3);
					TextDrawHideForAll(Textdraw4);
					TextDrawHideForAll(Textdraw5);
					BankRobbery = 0;
					RobberyStarted = 0;
					format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000)));
					SendClientMessageToAll(COLOR_YELLOW, string);
					TotalRobbers = 0;
					new copsonline;
					foreach(Player, i)
					{
					    if(IsACop(i)) copsonline++;
					}
					foreach(Player, i)
					{
					    if(IsACop(i))
					    {
							new Saved = (TotalRobbers*10000-(TotalStolen*10000));
							GiveZaiatMoney(i, Saved/copsonline);
							format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline);
							SendClientMessage(i, COLOR_LIME, string);
					    }
					}
				}
	            return 1;
	        }
	        if(DoorInfo[idx][dCExt])
	        {
	            GameTextForPlayer(playerid, "~w~Loading Objects", 1000, 3);
				TogglePlayerControllable(playerid, 0);
	            SetTimerEx("EnterExitTimer", 1000, false, "i", playerid);
	            PlayerInfo[playerid][pSpawnFreeze] = 1;
	        }
	        PlayerInfo[playerid][pSpawnFreeze] = 0;
	        SetPlayerInterior(playerid, DoorInfo[idx][dOInt]);
	        SetPlayerVirtualWorld(playerid, DoorInfo[idx][dOVW]);
	        SetPlayerFacingAngle(playerid, DoorInfo[idx][dOA]);
	        SetCameraBehindPlayer(playerid);
	        SetPlayerPos(playerid, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]);
	        done = 1;
	    }
	}
	if(IsPlayerInRangeOfPoint(playerid, 2, 243.9951,304.9418,999.1484) || IsPlayerInRangeOfPoint(playerid, 2, 2259.6702,-1135.8542,1050.6328) || IsPlayerInRangeOfPoint(playerid, 2, 2308.8254,-1212.8070,1049.0234) || IsPlayerInRangeOfPoint(playerid, 2, 260.7436,1237.5563,1084.2578)
	|| IsPlayerInRangeOfPoint(playerid, 2, -42.5742,1405.6521,1084.4297) || IsPlayerInRangeOfPoint(playerid, 2, 2468.6787,-1698.2617,1013.5078) || IsPlayerInRangeOfPoint(playerid, 2, 2365.2183,-1135.4014,1050.8750) || IsPlayerInRangeOfPoint(playerid, 2, 2270.1270,-1210.4855,1047.5625)
	|| IsPlayerInRangeOfPoint(playerid, 2, 2324.4424,-1149.2057,1050.7101) || IsPlayerInRangeOfPoint(playerid, 2, 83.0863,1322.3020,1083.8662)) // Houses
	{
	    new idx;
		idx = GetPlayerVirtualWorld(playerid)-500;
		if(!done && idx < MAX_HOUSES && HouseInfo[idx][hLevel])
		{
			format(string, sizeof(string), "* %s pushes the door and exits the house.", RPN(playerid));
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerPos(playerid, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]);
	        SetPlayerInterior(playerid, 0);
	        SetPlayerVirtualWorld(playerid, 0);
	        done = 1;
        }
	}
    if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood
	{
	    new idx;
		idx = GetPlayerVirtualWorld(playerid)-100;
		if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
		{
			format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
	        SetPlayerInterior(playerid, 0);
	        SetPlayerVirtualWorld(playerid, 0);
        }
        done = 1;
	}
	return 1;
}
Ok...and tha' problem is:
-enter WORKS (if (PRESSED( KEY_CROUCH )))
-exit DOESN'T WORK (if (newkeys == KEY_CROUCH))

when i press "C" to enter it sends me to tha' interior (that's good)
but when i attempt to exit i have to press "SPACE" than fasta' "C" but not in tha' same time...what should i use to press "C" in both situations? please help (REP+)
Reply


Messages In This Thread
"enter" with key "C" - by bloodrocklee - 03.08.2012, 13:48
Re: "enter" with key "C" - by andmeida10 - 03.08.2012, 13:54
Re: "enter" with key "C" - by bloodrocklee - 03.08.2012, 13:59
Re: "enter" with key "C" - by Vince - 03.08.2012, 14:09
Re: "enter" with key "C" - by bloodrocklee - 03.08.2012, 14:12
Re: "enter" with key "C" - by bloodrocklee - 03.08.2012, 14:14
Re: "enter" with key "C" - by bloodrocklee - 03.08.2012, 14:20
Re: "enter" with key "C" - by Misiur - 03.08.2012, 15:13
Re: "enter" with key "C" - by Hiddos - 03.08.2012, 15:14
Re: "enter" with key "C" - by SEnergy - 03.08.2012, 17:02

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