[Include] OnPlayerPause detection!
#15

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Originally Posted by TheArcher
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5000ms to detect if a player pauses? LOL and hook your callbacks
I think it is ok to use 5 seconds. People who are aiming or who are entering/exiting vehicles (not sure about vehicles) don't send OnPlayerUpdate, so it is not really 100% working.
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Messages In This Thread
OnPlayerPause detection! - by FireCat - 01.08.2012, 16:53
Re: OnPlayerPause detection! - by Larceny - 01.08.2012, 17:05
Re: OnPlayerPause detection! - by FireCat - 01.08.2012, 17:05
Re: OnPlayerPause detection! - by Littlehelper - 01.08.2012, 17:06
Re: OnPlayerPause detection! - by Kar - 01.08.2012, 17:06
Re: OnPlayerPause detection! - by FireCat - 01.08.2012, 17:08
Re: OnPlayerPause detection! - by Maxips2 - 01.08.2012, 17:13
Re: OnPlayerPause detection! - by Kar - 01.08.2012, 17:14
Re: OnPlayerPause detection! - by Lorenc_ - 01.08.2012, 17:19
Re: OnPlayerPause detection! - by FireCat - 01.08.2012, 17:22
Re: OnPlayerPause detection! - by Rudy_ - 01.08.2012, 18:49
Re: OnPlayerPause detection! - by TheArcher - 02.08.2012, 17:09
Re: OnPlayerPause detection! - by FireCat - 02.08.2012, 18:26
Re: OnPlayerPause detection! - by TheArcher - 02.08.2012, 20:24
Re: OnPlayerPause detection! - by Kiets - 02.08.2012, 20:57

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