02.08.2012, 15:08
hmmmm....
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:Health;
GetPlayerHealth(killerid, Health);
SetPlayerHealth(killerid, Health+20);
new Float:Armour;
GetPlayerArmour(killerid, Armour);
SetPlayerArmour(killerid, Armour+20);
GameTextForPlayer(playerid,"~b~AI ~r~MURIT",1000,1);
GameTextForPlayer(killerid,"~r~CRIMINALULE!",4000,3);
if( DMZone[killerid] >= 1)
{
GivePlayerMoney(killerid, 15000);
SetPlayerScore(playerid,GetPlayerScore(playerid)-1);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GameTextForPlayer(killerid, "~g~Killing Spree~n~~b~+15.000$~y~+20HP~r~+20ARMOUR", 6000, 1);
PlayCrimeReportForPlayer(killerid, killerid, 3);
}
if( DMZone[killerid] == 0)
{
GivePlayerMoney(killerid, 15000);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
SetPlayerScore(playerid,GetPlayerScore(playerid)-1);
GameTextForPlayer(killerid, "~g~Killing Spree~n~~b~+15.000$~y~+20HP~r~+20ARMOUR", 6000, 1);
PlayCrimeReportForPlayer(killerid, killerid, 3);
}
if(killerid == INVALID_PLAYER_ID)
{
/*SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);*/
SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
}
else
{
/*SendDeathMessage(killerid,playerid,reason);*/
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid,15000);
SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000); // Bounderies Off//
}
if(Planted[playerid] == 1)
{
DestroyObject(C4[playerid]);
Bomb[playerid] = 0;
Planted[playerid] = 0;
}
Pspawned[playerid] = 0;
DM[playerid] = 0;
if(HaveGPS[playerid]) {
KillTimer(GPSTimer[playerid]);
HaveGPS[playerid] = false;
GPSTimer[playerid] = 0;
}
return 1;
}