01.08.2012, 12:20
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
SetTimerEx("Injured", 15000, 0, "i", playerid);
return 1;
}
pawn Код:
forward Injured(playerid);
public Injured(playerid)
{
ClearAnimations(playerid);
return 1;
}