[Ajuda] Sistema de blindgem
#1

Ja tentei de todos os geitos ajuda aew


Ele ta colocando blindagem em todos os carros quando os carros nascem
eu queria que ele ao inves de colocar quando o carro nasce colocar quando um player chegar num determinado local
digitasse /comprarblindagem e comprava ajuda ai olha o FS .

Код:
#include <a_samp>
#include <progress>

enum blind_info
{
	Blind,
	Bar:BarS,
	Text:TDS,
}
new BlindInfo[MAX_VEHICLES][blind_info];

public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" ReDKiiL Sistema De Blindagem");
	print("--------------------------------------\n");
	for(new o; o != MAX_VEHICLES; ++o)
	{
		BlindInfo[o][TDS] = TextDrawCreate(88.000000, 328.000000, "BLINDAGEM:100%");
		TextDrawAlignment(BlindInfo[o][TDS], 2);
		TextDrawBackgroundColor(BlindInfo[o][TDS], 255);
		TextDrawFont(BlindInfo[o][TDS], 1);
		TextDrawLetterSize(BlindInfo[o][TDS], 0.220000, 1.000000);
		TextDrawColor(BlindInfo[o][TDS], -1);
		TextDrawSetOutline(BlindInfo[o][TDS], 1);
		TextDrawSetProportional(BlindInfo[o][TDS], 1);
		TextDrawUseBox(BlindInfo[o][TDS], 1);
		TextDrawBoxColor(BlindInfo[o][TDS], -1);
		TextDrawTextSize(BlindInfo[o][TDS], 0.000000, 72.000000);
		BlindInfo[o][BarS] = CreateProgressBar(52.00, 319.00, 72.50, 6.19, 0xFFFFFFFF, 100.0);
		SetProgressBarValue(BlindInfo[o][BarS],100.00);
		BlindInfo[o][Blind] = 100;
	}
	return 1;
}

public OnFilterScriptExit()
{
	for(new o; o != MAX_VEHICLES; ++o)
	{
		DestroyProgressBar(BlindInfo[o][BarS]);
		TextDrawDestroy(BlindInfo[o][TDS]);
	}
	return 1;
}
public OnVehicleSpawn(vehicleid)
{
    BlindInfo[vehicleid][Blind] = 100;
    SetProgressBarValue(BlindInfo[vehicleid][BarS],100.00);
	return 1;
}
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
	if(BlindInfo[vehicleid][Blind] != 0)
	{
	    new string[18];
	    BlindInfo[vehicleid][Blind] --;
	    RepairVehicle(vehicleid);
	    format(string,sizeof(string),"BLINDAGEM:%d%%",BlindInfo[vehicleid][Blind]);
	    TextDrawSetString(BlindInfo[vehicleid][TDS],string);
		SetProgressBarValue(BlindInfo[vehicleid][BarS],float(BlindInfo[vehicleid][Blind]));
		UpdateProgressBar(BlindInfo[vehicleid][BarS],playerid);
	}
	return 1;
}
public OnPlayerStateChange(playerid,newstate,oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER)
	{
	    TextDrawShowForPlayer(playerid,BlindInfo[GetPlayerVehicleID(playerid)][TDS]);
	    ShowProgressBarForPlayer(playerid,BlindInfo[GetPlayerVehicleID(playerid)][BarS]);
	}
	if(oldstate == PLAYER_STATE_DRIVER)
	{
	    for(new o; o != MAX_VEHICLES; ++o)
	    {
	    	TextDrawHideForPlayer(playerid,BlindInfo[o][TDS]);
	    	HideProgressBarForPlayer(playerid,BlindInfo[o][BarS]);
		}
	}
	return 1;
}

Acho que й ali no OnVehicleSpawn



o que eu quero e que quando entra no carro o mostra la blindagem : 0% ai quando o cara blindar o carro ai sim aparece Blindagem 100%

so isso usando o comando /comprarblindagem




ah й e tambem quando ta com esse fs e entra no carro nao aparece mais o meu velocimetro so aparece a o progressbar da blindagem


nao aparece o velocimetro ou vice versa



Meu Velocimetro:

Код:
public VeloThiago()
{
    new Float:Speedo_X,Float:Speedo_Y,Float:Speedo_Z;
	new Float:Speedo_HP;
	for(new i=0; i<MAX_PLAYERS; i++)
	{
	    new vehicle = GetPlayerVehicleID(i);
	    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
		{
		    GetPlayerPos(i, Speedo_X, Speedo_Y, Speedo_Z);
			GetPlayerVehicleID(i);
			new newcar = GetPlayerVehicleID(i);
			GetVehicleHealth(GetPlayerVehicleID(i), Speedo_HP);
			new str1[256],str2[256],str3[256],str4[256],str5[256],str6[256],str7[256];
			if(SpeedoON[i] == 0)
			{
				TextDrawShowForPlayer(i, box[i]);
				TextDrawShowForPlayer(i, fahrzeug[i]);
				TextDrawShowForPlayer(i, mph[i]);
				TextDrawShowForPlayer(i, combustivelt[i]);
				TextDrawShowForPlayer(i, zustand[i]);
				TextDrawShowForPlayer(i, gps[i]);
				TextDrawShowForPlayer(i, hoehe[i]);
				TextDrawShowForPlayer(i, url[i]);
				SpeedoON[i] = 1;
			}
			format(str1,sizeof(str1),"~w~~d~Veiculo: ~b~~h~~h~%s",vehName[GetVehicleModel(vehicle)-400]);
			TextDrawSetString(fahrzeug[i], str1);
			format(str2,sizeof(str2),"~w~~d~KM/H: ~y~%d",GetPlayerSpeed(i, true));
			TextDrawSetString(mph[i], str2);
			format(str3,sizeof(str3),"~w~~d~Combustivel: ~g~~h~%d%%", Gas[vehicle]);
			TextDrawSetString(combustivelt[i], str3);
			if(IsACopCar(newcar) || IsAExCar(newcar) || IsAnAmbulanceCar(newcar) || IsAPoliciaCivilCar(newcar) || IsAPFCar(newcar) || IsABOPEsCar(newcar) || IsATaxiCar(newcar)|| IsAGOVCar(newcar))
			{
			format(str4,sizeof(str4),"~w~~d~Blindagem: ~r~~h~Sim");
			}
			else
			{
			format(str4,sizeof(str4),"~w~~d~Lataria: ~r~~h~%0.0f%%", Speedo_HP/10);
			}
			TextDrawSetString(zustand[i], str4);
			format(str5,sizeof(str5),"~w~~d~GPS: ~p~~h~%s", ReturnPlayerZone(i));
			TextDrawSetString(gps[i], str5);
			format(str6,sizeof(str6),"~w~~d~Altura: ~p~~h~%.1f", Speedo_Z);
			TextDrawSetString(hoehe[i], str6);
			format(str7,sizeof(str7),URLTHIAGO);
			TextDrawSetString(url[i], str7);
		}
		SavePlayerPos[i][sX] = Speedo_X, SavePlayerPos[i][sY] = Speedo_Y, SavePlayerPos[i][sZ] = Speedo_Z;
	}
	for(new i=0; i<MAX_PLAYERS; i++)
	{
		if(!IsPlayerInAnyVehicle(i))
		{
            TextDrawHideForPlayer(i, box[i]);
			TextDrawHideForPlayer(i, fahrzeug[i]);
			TextDrawHideForPlayer(i, mph[i]);
			TextDrawHideForPlayer(i, combustivelt[i]);
			TextDrawHideForPlayer(i, zustand[i]);
			TextDrawHideForPlayer(i, gps[i]);
			TextDrawHideForPlayer(i, hoehe[i]);
			TextDrawHideForPlayer(i, url[i]);
			SpeedoON[i] = 0;
		}
		if(spawnado[i] == 1)
		{
			if(SpeedoON[i] >= 1)
			{
				TextDrawHideForPlayer(i, forum[i]);
			}
			if(SpeedoON[i] <= 0)
			{
				TextDrawShowForPlayer(i, forum[i]);
			}
		}
	}
}
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Messages In This Thread
Sistema de blindgem - by gabrielloko157 - 31.07.2012, 23:07
Respuesta: Sistema de blindgem - by gabrielloko157 - 01.08.2012, 15:50
Re: Sistema de blindgem - by s4kuL - 01.08.2012, 16:00
Re: Sistema de blindgem - by gabrielloko157 - 01.08.2012, 17:40
Re: Sistema de blindgem - by gabrielloko157 - 02.08.2012, 18:12

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