31.07.2012, 13:04
Well i am trying to do this /sellcar command when the user decides what car slot he wants the car to go to it was make the his car the car he bought and the sellers car 0 then send a message but it dont even send a message.
Please help why dont this make the sellers car 0 and why does it not send a message
Please help
Thanks
Please help why dont this make the sellers car 0 and why does it not send a message
pawn Код:
if(Player[playerid][GivingSlot] == 1)
{
if(Player[playerid][CarLinkID] >= 1)
{
DestroyVehicle(Player[playerid][CarLinkID]);
Player[playerid][CarLinkID] = 0;
Player[playerid][PlayerCarModel] = 0;
}
GetVehiclePos(Player[Player[playerid][PendingCarReceival]][CarLinkID], Player[playerid][CarX], Player[playerid][CarY], Player[playerid][CarZ]);
DestroyVehicle(Player[Player[playerid][PendingCarReceival]][CarLinkID]);
Player[Player[playerid][PendingCarReceival]][CarLinkID] = 0;
Player[playerid][PlayerCarModel] = Player[Player[playerid][PendingCarReceival]][PlayerCarModel];
Vehicles[Player[Player[playerid][PendingCarReceival]][CarLinkID]][CarGroup] = 0;
Vehicles[Player[Player[playerid][PendingCarReceival]][PlayerCarModel]][CarGroup] = 0;
Player[playerid][PendingCarReceival] = -1;
SpawnOwnedCar(playerid, 1);
Player[Player[playerid][PendingCarReceival]][PlayerCarModel] = 0;
format(string, sizeof(string), "You have bought a %s from %s for %s", VehicleNamesNoID[Player[playerid][PlayerCarModel]-399], Player[playerid][PendingCarReceival], Player[playerid][Price]);
SendClientMessage(playerid, WHITE, string);
SavePlayerData(playerid);
SavePlayerData(Player[playerid][PendingCarReceival]);
}
Thanks