31.07.2012, 00:40
I thought about this idea before, but I gave up later due to the fact that the server population is too low to fund the government through taxes, and the money transactions wouldn't be that often as in real life. Unless you can create a realistic artificial money income to the server that wouldn't cause inflation and general economy fuck up, it's impossible. To have a realistic economy, it would mean that you would have to have central bank that would loan the money to other banks, that would control the amount of money in circulation and that would have to change monetary politic from time to time, making it restrictive or expansive by increasing/decreasing the interest rates for banks, the amount of money and similar.
Of course, you can make an easier type of economy for the server, but still you need a way to control the amount of money on the server, and maintain stable prices on the server. Unless your tax is 50 percent and you have 200-300 players average online, even the government couldn't be funded by that amount of money. So, basically, you need to find a way to create an artificial money income technique.
I don't think this would work. I'm kinda tired right now so I don't know if I'm thinking right, but this would just mess up the economy even worse. The price increase would cause the inflation, at the end, making money worthless.
- Wikipedia http://en.wikipedia.org/wiki/Inflation
If you ever played on San Andreas Roleplay (back in '08 ), weapons, houses and other's prices slowly went up, and after 6 months a SPAS 12 that costed around 10k, then costed around 70k. This is a SAMP server example. The whole inflation resulted in everyone being millionaires and the amount of goods you could buy with a million was relatively small, excluding the script wise items like cars, 24/7 items and food.
Of course, you can make an easier type of economy for the server, but still you need a way to control the amount of money on the server, and maintain stable prices on the server. Unless your tax is 50 percent and you have 200-300 players average online, even the government couldn't be funded by that amount of money. So, basically, you need to find a way to create an artificial money income technique.
Quote:
Well, I just explained how the money comes in the server RP-wise. lol
The easiest way I could think of is the following: You could spread the spawned money into the base prices of everything and every time something is bought decrease the percentage from the total spawned money count. i.e. Код:
House prices += 2.5% of spawned money Vehicle prices += 2.5% of spawned money Weapon prices += 0.5% of spawned money Food += 0.05% of spawned money 2 players register and each one "spawns" $5,000. Spawned money = $5,000 * 2 = $10,000 Код:
House prices += $10,000 / 100 * 2.5 = +$250 Vehicle prices += $10,000 / 100 * 2.5 = +$250 Weapon prices += $10,000 / 100 * 0.5 = +$50 Food += $10,000 / 100 * 0.05 = +$5 A vehicle used to cost $5,000, now it costs $5,250. A weapon used to cost $250, now it costs $300. A meal used to cost $50, now it costs $55. 2. 3 vehicles, 5 houses, 100 weapons and 100 meals are bought by random players. = (2.5 * 3) + (5 * 2.5) + (100 * 0.5) + (100 * 0.05) = 7.5 + 12.5 + 50 + 5 = 75% Spawned money -= 75% = 10,000 - (10,000 / 100 * 75)= $2,500 Код:
House prices += $2,500 / 100 * 2.5 = +$63 Vehicle prices += $2,500 / 100 * 2.5 = +$63 Weapon prices += $2,500 / 100 * 0.5 = +$13 Food += $2,500 / 100 * 0.05 = +$1 A vehicle now costs $5,063. A weapon now costs $263. A meal now costs $51. 3. 3 vehicles, 5 houses, 100 weapons and 100 meals are bought by random players. = (2.5 * 3) + (5 * 2.5) + (100 * 0.5) + (100 * 0.05) = 7.5 + 12.5 + 50 + 5 = 75% Spawned money -= 75% = 2,500 - (2,500 / 100 * 75)= $625 4. 2 players register and each one "spawns" $5,000. Spawned money += 2 * $5,000 = $625 + $10,000 = $10,625 Код:
House prices += $10,625/ 100 * 2.5 = +$266 Vehicle prices += $10,625 / 100 * 2.5 = +$266 Weapon prices += $10,625 / 100 * 0.5 = +$53 Food += $10,625 / 100 * 0.05 = +$5 A vehicle now costs $5,266. A weapon now costs $303. A meal now costs $55. This idea stops working when all houses, all vehicles and all of everything is already bought and only small products (meals, gasoline, raw materials etc.) which cannot be resold by players are left. So easiest way would be just drop the whole idea of having a 100% realistic economy and just to simulate it as good as possible. |
Quote:
In economics, inflation is a rise in the general level of prices of goods and services in an economy over a period of time.[1] When the general price level rises, each unit of currency buys fewer goods and services. Consequently, inflation also reflects an erosion in the purchasing power of money – a loss of real value in the internal medium of exchange and unit of account in the economy. |
If you ever played on San Andreas Roleplay (back in '08 ), weapons, houses and other's prices slowly went up, and after 6 months a SPAS 12 that costed around 10k, then costed around 70k. This is a SAMP server example. The whole inflation resulted in everyone being millionaires and the amount of goods you could buy with a million was relatively small, excluding the script wise items like cars, 24/7 items and food.