Quote:
Originally Posted by Misiur
pawn Код:
//Somewhere high forward ChangeColor();
//Before closing braket of OnGameModeInit SetTimer("ChangeColor", 60000, true);
//Under OnGameModeInit public ChangeColor() { static tick = 0; tick++; static colors[4][4] = { "~W~", "~Y~", "~B~", "~R~"}; static first[5] = "Text", second[5] = "Draw"; new str[32]; format(str, sizeof(str), "%s%s %s%s", colors[tick%2], first, colors[(tick%2)+2], second); TextDrawSetString(Text1, str); return 1; }
It isn't very flexible, but works for your example
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Not tested yet, but thank you! First I thought about color chaning only for one letter on every 2 seconds maybe the textdraw to be white and it starts from the frist letter to color it in blue maybe to the last one and again but I don't think that somebody would do that
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