1. Please use intendation and [.pawn] tag (without dot)
2. SendClientMessageEx is not a native function. Did you define it somewhere?
3. Try:
pawn Код:
CMD:drag(playerid, params[])
{
if(IsACop(playerid))
{
new string[128], giveplayerid;
if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_GREY, "USAGE: /drag [playerid]");
if(IsPlayerConnected(giveplayerid))
{
if(GetPVarInt(giveplayerid, "PlayerCuffed") == 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_WHITE, " You must be out of the vehicle to use this command.");
if(GetPVarInt(giveplayerid, "BeingDragged") == 1) return SendClientMessage(playerid, COLOR_WHITE, " That player is already being dragged. ");
new Float:dX, Float:dY, Float:dZ;
GetPlayerPos(giveplayerid, dX, dY, dZ);
if(!IsPlayerInRangeOfPoint(playerid, 5.0, dX, dY, dZ)) return SendClientMessage(playerid, COLOR_GRAD2, " That suspect is not near you.");
format(string, sizeof(string), "* %s has is now dragging you.", GetPlayerNameEx(playerid));
SendClientMessage(giveplayerid, COLOR_WHITE, string);
format(string, sizeof(string), "* You are now dragging %s, you may move them now.", GetPlayerNameEx(giveplayerid));
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* %s grabs ahold of %s and begins to move them.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SendClientMessage(playerid, COLOR_WHITE, "You are now dragging the suspect, press the '{AA3333}FIRE{FFFFFF}' button to stop.");
SetPVarInt(giveplayerid, "BeingDragged", 1);
SetPVarInt(playerid, "DraggingPlayer", giveplayerid);
return 1;
}
else return SendClientMessage(playerid, COLOR_WHITE, " The specified player is not cuffed !");
} else return SendClientMessage(playerid, COLOR_WHITE, " The specified player is not connected !");
}
else return SendClientMessage(playerid, COLOR_GREY, " You are not a LEO ! ");
}