stock IsPlayerNearSuspect(playerid, suspectid, Float:range){ new bool:isNear = false; if(IsPlayerConnected(playerid) && IsPlayerConnected(suspectid)) { new Float:pX, Float:pY, Float:pZ; GetPlayerPos(playerid, pX, pY, pZ); if(IsPlayerInRangeOfPoint(suspectid, range, pX, pY, pZ)) { isNear = true; } } return isNear;}