29.07.2012, 06:51
Yes make a function to save user data and use it OnPlayerDisconnect.
As well as when the player registers , keep a check if it saves 'Xpos' 'Ypos' 'Zpos' as 0. and When LoadUserData is called it reads the right data.
As well as when the player registers , keep a check if it saves 'Xpos' 'Ypos' 'Zpos' as 0. and When LoadUserData is called it reads the right data.