Saving the player's position on disconnect?
#1

So, im using this script currently: https://sampforum.blast.hk/showthread.php?tid=279927

I have modified it alot, it saves except the player's position. The default spawn everytime you log in or die(I can fix that)is at the airport. I could remove that but I would fall through the ground at Blueberry, I have tried tutorial's, etc but I can't get the player's position to save:/

If someone could help me out with the code, or anything like that please reply!

Thank you!
Matty

OnPlayerConnect:
Quote:

public OnPlayerConnect(playerid)
{
if(!IsValidName(playerid))
{
SCM(playerid,COLOR_RED,"Please change your name into the following format: First_Last(name).");
Kick(playerid);
}
new string[128];
new plname[MAX_PLAYER_NAME];
GetPlayerName(playerid, plname, sizeof(plname));
PlayerInfo[playerid][pLevel] = 0;
PlayerInfo[playerid][pCash] = 0;
PlayerInfo[playerid][pDriveLic] = 0;
PlayerInfo[playerid][pVip] = 0;
PlayerInfo[playerid][pAdmin] = 0;
PlayerInfo[playerid][pTester] = 0;
PlayerInfo[playerid][pSpawn] = 0;
PlayerInfo[playerid][pSex] = 0;
RefuelTime[playerid] = 0;
TrackCar[playerid] = 0;
PlayerInfo[playerid][pAge] = 0;
PlayerInfo[playerid][pOrigin] = 0;
PlayerInfo[playerid][pModel] = 23;
PlayerInfo[playerid][pLocked] = 0;
PlayerInfo[playerid][pExp] = 0;
PlayerInfo[playerid][pWarns] = 0;
PlayerNeedsHelp[playerid] = 0;
Mobile[playerid] = 255;
PlayerInfo[playerid][pMuted] = 0;
PlayerInfo[playerid][pMuteTime] = 0;
gPlayerTutorialing[playerid] = 0;
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
format(string, sizeof(string), "/Users/%s.ini", plname);

Other stuff maybe needed:
Quote:

enum pInfo
{
pPass,
pLevel,
pSex,
pAge,
pOrigin,
pPlace,
pCash,
pExp,
pAdmin,
pNumber,
pTester,
pWarns,
pSelected,
pMuted,
pMuteTime,
pFirstJoined,
pModel,
pVip,
pSpawn,
pLocked,
pDriveLic
};

new PlayerInfo[MAX_PLAYERS][pInfo];
forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
INI_Int("Password",PlayerInfo[playerid][pPass]);
INI_Int("Level",PlayerInfo[playerid][pLevel]);
INI_Int("Cash",PlayerInfo[playerid][pCash]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Age",PlayerInfo[playerid][pAge]);
INI_Int("Origin",PlayerInfo[playerid][pOrigin]);
INI_Int("Sex",PlayerInfo[playerid][pSex]);
INI_Int("Model",PlayerInfo[playerid][pModel]);
INI_Int("DriveLic",PlayerInfo[playerid][pDriveLic]);
INI_Int("Place",PlayerInfo[playerid][pPlace]);
INI_Int("Exp",PlayerInfo[playerid][pExp]);
INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
INI_Int("Number",PlayerInfo[playerid][pNumber]);
INI_Int("Tester",PlayerInfo[playerid][pTester]);
INI_Int("Warns",PlayerInfo[playerid][pWarns]);
INI_Int("Selected",PlayerInfo[playerid][pSelected]);
INI_Int("Muted",PlayerInfo[playerid][pMuted]);
INI_Int("MuteTime",PlayerInfo[playerid][pMuteTime]);
INI_Int("FirstJoined",PlayerInfo[playerid][pFirstJoined]);
INI_Int("Vip",PlayerInfo[playerid][pVip]);
INI_Int("Spawn",PlayerInfo[playerid][pSpawn]);
INI_Int("Locked",PlayerInfo[playerid][pLocked]);
return 1;
}
stock UserPath(playerid)
{
new string[128],playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playernam e));
format(string,sizeof(string),PATH,playername);
return string;
}

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