VirtualWorld+Streamer
#5

Quote:
Originally Posted by KingyKings
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Hmm..
Maybe make a timer and every so often it will reload the objects for that player.

It could possibly just be a simple load problem.

The world change is also probably effecting it.
Make a timer so when the player types the command it will freeze them while the objects load. That could be another idea.
Ah thanks I get it. Something like this??

pawn Код:
public OnPlayerSpawn(playerid)
{
    TogglePlayerControllable(playerid, false);
    SetTimerEx("Unfreeze", 5000, false, "i", playerid);
    return 1;
}

forward Unfreeze(playerid);
public Unfreeze(playerid)
{
    TogglePlayerControllable(playerid, true);
    return 1;
}
But unfortunately that map is deathmatch. If they see player standing or the (freeze) and they shoot the player, they get damage?
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Messages In This Thread
VirtualWorld+Streamer - by kbalor - 28.07.2012, 18:55
Re: VirtualWorld+Streamer - by KingyKings - 28.07.2012, 19:05
Re: VirtualWorld+Streamer - by kbalor - 28.07.2012, 19:12
Re: VirtualWorld+Streamer - by KingyKings - 28.07.2012, 19:15
Re: VirtualWorld+Streamer - by kbalor - 28.07.2012, 19:22
Re: VirtualWorld+Streamer - by KingyKings - 28.07.2012, 19:25
Re: VirtualWorld+Streamer - by kbalor - 28.07.2012, 19:27

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