28.07.2012, 16:11
pawn Код:
//top of the script
new PlayerText:StatsTacke[MAX_PLAYERS];
new PlayerText:StatsLevel[MAX_PLAYERS];
new PlayerText:StatsRespekti[MAX_PLAYERS];
new PlayerText:StatsDoRespekta[MAX_PLAYERS];
new PlayerText:StatsNovac[MAX_PLAYERS];
new PlayerText:StatsBanka[MAX_PLAYERS];
new PlayerText:StatsOrg[MAX_PLAYERS];
//OnPlayerCommandText
if(!strcmp(cmd, "/account", true,8))
{
if(!IsPlayerConnected(playerid))return 1;
if(cmd[8]!=' ')SendClientMessage(playerid, COLOR_DGOLD,"KORISTI: /account [profile/password]"),return 1;
new str[20];
strcat(str,cmd[9]);
if(!strlen(str))SendClientMessage(playerid, COLOR_DGOLD,"KORISTI: /account [profile/password]"),return 1;
if(strcmp(str,"profile",true) == 0)
{
PlayerTextDrawSetString(playerid,StatsTacke[playerid],"---------------------");
PlayerTextDrawShow(playerid, StatsTacke[playerid]);
format(string,sizeof string,"LEVEL: %d",PlayerInfo[playerid][pLevel]);
PlayerTextDrawSetString(StatsLevel[playerid],string);
PlayerTextDrawShow(playerid, StatsLevel[playerid]);
new nxtlevel = PlayerInfo[playerid][pLevel]+1;
new expamount = nxtlevel*levelexp;
format(string,sizeof string,"RESPEKTI: %d/%d",PlayerInfo[playerid][pExp], expamount);
PlayerTextDrawSetString(StatsRespekti[playerid],string);
PlayerTextDrawShow(playerid, StatsRespekti[playerid]);
format(string,sizeof string,"DO RESPEKTA: %d/60", PlayerInfo[playerid][pMinutePayDay]);
PlayerTextDrawSetString(StatsDoRespekta[playerid],string);
PlayerTextDrawShow(playerid, StatsDoRespekta[playerid]);
format(string,sizeof string,"NOVAC: %d$", PlayerInfo[playerid][pCash]);
PlayerTextDrawSetString(StatsNovac[playerid],string);
PlayerTextDrawShow(playerid, StatsNovac[playerid]);
format(string,sizeof string,"BANKA: %d$", PlayerInfo[playerid][pAccount]);
PlayerTextDrawSetString(StatsBanka[playerid],string);
PlayerTextDrawShow(playerid, StatsBanka[playerid]);
format(string,sizeof string,"ORG: %d", PlayerInfo[playerid][pMember]);
PlayerTextDrawSetString(StatsOrg[playerid],string);
PlayerTextDrawShow(playerid, StatsOrg[playerid]);
}
return 1;
}