27.07.2012, 11:30
I got a rank system, but I dont want that NPC's gets the rank. I tryed somethings with IsPlayerNpc, but I got errors, maybe you guys now what to add?
Here my filterscript:
Here my filterscript:
pawn Код:
public OnPlayerSpawn(playerid)
{
new title[64];
switch(GetPlayerScore(playerid)) {
case 0..50: format(title,sizeof(title),"Newbie Trucker");
case 51..100: format(title,sizeof(title),"Trucker in training");// Trucker in training
case 101..200: format(title,sizeof(title),"GoodTrucker"); // GoodTrucker
case 201..500: format(title,sizeof(title),"Junior Trucker"); // Junior Trucker
case 501..1000: format(title,sizeof(title),"Senior Trucker");// Senior Trucker
case 1001..1500:format(title,sizeof(title),"Trucker"); // Trucker
case 1501..2000:format(title,sizeof(title),"Teansport Trucker"); // Transport Trucker
case 2001..2500:format(title,sizeof(title),"Licensed Trucker"); // Licensed Trucker
case 2501..3000:format(title,sizeof(title),"European Trucker"); // European Trucker
case 3001..3500:format(title,sizeof(title),"World Trucker"); // "World Trucker"
default:format(title,sizeof(title),"World European Trucker"); // World European Trucker
}
if(!LabelSet[playerid]) {
label[playerid] = Create3DTextLabel(title,RED, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label[playerid], playerid, 0.0, 0.0, 0.4);
LabelSet[playerid] = true;
} else {
Delete3DTextLabel(label[playerid]);
label[playerid] = Create3DTextLabel(title,RED, 30.0, 40.0, 50.0, 40.0, 0);
Attach3DTextLabelToPlayer(label[playerid], playerid, 0.0, 0.0, 0.4);
LabelSet[playerid] = true;
}
return 1;
}