Crash near command
#4

no, it won't
pawn Код:
for(new i; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i, range, pX, pY, pZ) && i != playerid) GameTextForPlayer(i, "%%$#@1~555#",66666000, 6); //it will check if player "i" is connected, near "playerid", and player "i" is not "playerid".
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Messages In This Thread
Crash near command - by NinjaChicken - 27.07.2012, 10:18
Re: Crash near command - by Andi_Evandy - 27.07.2012, 10:23
Re: Crash near command - by NinjaChicken - 27.07.2012, 10:25
Re: Crash near command - by Andi_Evandy - 27.07.2012, 10:28
Re: Crash near command - by NinjaChicken - 27.07.2012, 10:31

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