Gates
#8

What's going on here is that the gate will open for a player with say ID 80, but when it goes to check ID 81, and they aren't near the gate, it will close the gate. What you should do is have a function in OnPlayerUpdate to check if they are in range of the gate, if they are have it open the gate and set a timer to close the gate.
Reply


Messages In This Thread
Gates - by dalkgamler - 25.07.2012, 12:59
AW: Gates - by Nero_3D - 25.07.2012, 14:32
AW: Gates - by dalkgamler - 25.07.2012, 16:01
AW: Gates - by dalkgamler - 25.07.2012, 16:07
AW: Gates - by Nero_3D - 25.07.2012, 17:59
AW: Gates - by dalkgamler - 26.07.2012, 06:53
AW: Gates - by dalkgamler - 27.07.2012, 06:41
Re: Gates - by dowster - 27.07.2012, 06:51
AW: Gates - by dalkgamler - 27.07.2012, 06:53
AW: Gates - by dalkgamler - 27.07.2012, 07:24

Forum Jump:


Users browsing this thread: 1 Guest(s)