26.07.2012, 15:11
1. Global array new p_cars[MAX_PLAYERS]
2. On command to spawn car check if p_cars[playerid] is empty. If it is not, delete previous car. Assign created car id to p_cars[playerid]
2. On command to spawn car check if p_cars[playerid] is empty. If it is not, delete previous car. Assign created car id to p_cars[playerid]