[Include] PVar Arrays - dynamic per-player memory
#7

Nice, looks quite simple to use. And original idea, I'll give a try.
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Originally Posted by Maxips2
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I don't think thats enough lol.
But I've recently come up with a simple solution which would "increase" the limit.
I'll let you know if you are interested.
I think nobody will reach the max value, would be strange, 800 variables.
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Messages In This Thread
PVar Arrays - dynamic per-player memory - by MadeMan - 25.07.2012, 19:14
Re: PVar Arrays - dynamic per-player memory - by FireCat - 25.07.2012, 19:26
Re: PVar Arrays - dynamic per-player memory - by IstuntmanI - 25.07.2012, 19:27
Re: PVar Arrays - dynamic per-player memory - by Maxips2 - 25.07.2012, 21:20
Re: PVar Arrays - dynamic per-player memory - by Kar - 25.07.2012, 22:32
Re: PVar Arrays - dynamic per-player memory - by Maxips2 - 25.07.2012, 22:36
Respuesta: PVar Arrays - dynamic per-player memory - by [DOG]irinel1996 - 26.07.2012, 00:05
Re: PVar Arrays - dynamic per-player memory - by Maxips2 - 26.07.2012, 00:20
Re: PVar Arrays - dynamic per-player memory - by Misiur - 24.02.2013, 17:52
Re: PVar Arrays - dynamic per-player memory - by Pottus - 24.02.2013, 22:44
Re: PVar Arrays - dynamic per-player memory - by Y_Less - 25.02.2013, 11:31

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