[Include] PVar Arrays - dynamic per-player memory
#5

Quote:
Originally Posted by Maxips2
View Post
Nice work!
Btw question: is it also limited to 800 variables per player?

EDIT: after viewing source i realized ur using regular pvar functions so it is limited.. :/
PVars have a limit? anyway don't you think thats alot -.^? That saves alot of memory..
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)